Logo The Bangin Beats

 

Game Devs Strike Back: Serial Cutscene Skippers Face 28-Minute Punishment Scene!

Photo of author

Damien Brooks

Baby Steps Punishes Serial Cutscene Skippers With a 28-Minute Long Cutscene

Baby Steps: A Walking Simulator with a Twist

Baby Steps is a unique walking simulator that has been introduced to the gaming world by Gabe Cuzzillo, Maxi Boch, and Bennett Foddy. The game is known for its absurd and quirky nature that borders on the bizarre, providing an engaging, albeit strange, experience. Among the many humorous elements in the game, one particularly stands out: a lengthy 28-minute cutscene that only appears if the player manages to bypass almost all of the game’s other cutscenes.

Successfully skipping cutscenes in Baby Steps isn’t straightforward. It isn’t just about hitting a “Skip” button; it involves engaging in peculiar mini-games each time you attempt to skip. These mini-games make it seem as though the Skip button itself is resisting your efforts. Failing to skip enough cutscenes means missing out on the game’s long, humorous ‘reward’—or perhaps ‘penalty’—for those who prefer to skip through the story.

The Ultimate Cutscene

The cutscene in question unfolds towards the game’s conclusion at a cabin, where the character Nate meets Moose. If the player has skipped all prior cutscenes but chooses to watch this one, it features Nate discussing the concept of skipping cutscenes directly with Moose, breaking the fourth wall. The scene evolves into a casual, meandering conversation between their actors, Cuzzillo and Foddy, who discuss everything from broccoli sandwiches to the nuances of facial expressions and the complications of recording audio under a flight path. The dialogue also touches on random topics like mold, the practicality of needing to urinate as a plot device, and the hurdles of game localization.

The two characters, reflecting their creators’ voices, also express their annoyance at the player’s habitual skipping of scenes and the irony of not skipping this particularly long segment. This forces them to continue their dialogue, much to their chagrin. The scene drags on for about 28 minutes, filled with nonsensical banter, until they finally decide it’s time to roll the credits, prompted by a cat meowing impatiently.

For those curious to witness this spectacle without playing the game, the entire cutscene is available on YouTube. It’s up to the viewer to decide whether this extended scene serves as a punishment for excessive skipping or a quirky reward.

Our review of Baby Steps awards it a 9 out of 10. We describe it as “an infuriating ordeal of intentionally awkward physics that’s brutal, unbelievably stupid, and downright awesome.” This game is definitely crafted to provoke a reaction, be it frustration, amusement, or sheer bewilderment.

Similar Posts

Rate this post

Leave a Comment