Logo The Bangin Beats

 

Sony Crisis Intensifies: PlayStation Exec Jade Raymond Leaves After Troubling Game Test

Photo of author

Damien Brooks

Sony Live Service Woes Continue as PlayStation Executive Jade Raymond Exits Fairgames Developer After External Test Sparked Concern

Jade Raymond Departs from Haven Studios

Jade Raymond has recently departed from Haven Studios, a Sony-owned company that is currently developing the online multiplayer shooter named Fairgames. This event occurs amid reports that the game’s release has been postponed following an external test, marking a setback for PlayStation’s pursuit of live service games.

Unfavorable External Test Leads to Delay

Based on a report by Bloomberg, Jade Raymond decided to leave the studio she helped establish shortly after Fairgames underwent an external evaluation that yielded less than favorable results. Originally scheduled for release in the fall of 2025, the game’s launch has now been pushed back to the spring of 2026.

According to sources familiar with the situation, PlayStation executives did not provide a specific reason for Raymond’s departure to the Haven team. This occurred several weeks after the external testing of Haven’s debut game. It was noted that some developers at Haven expressed concerns over the reception of Fairgames and its developmental progress. These sources requested anonymity as they are not authorized to speak publicly.

New Leadership at Haven Studios

Despite these challenges, Sony continues to support Haven Studios and its project, Fairgames. Leadership of the studio has been handed over to Marie-Eve Danis and Pierre-François Sapinski, who are now co-heads of the studio.

Continued Struggles for Sony’s Live Service Games

Sony’s ambition to expand its live service games portfolio seems to be facing continuous hurdles. While Arrowhead’s Helldivers 2 emerged as a massive success, selling 12 million units in just 12 weeks and becoming the fastest-selling game in PlayStation Studios’ history, other live service projects have not been as fortunate. Sony’s Concord, for instance, was one of the biggest flops, pulled offline just weeks after launch due to extremely low player engagement. Following this, the developer behind Concord was shut down.

Earlier setbacks included the cancellation of Naughty Dog’s multiplayer version of The Last of Us, and reports earlier this year suggested that Sony had also scrapped two unannounced live service games. These included a God of War project at Bluepoint and another title being developed by Bend, the studio behind Days Gone.

Sony Rethinks Its Live Service Strategy

In February 2022, Sony announced its plan to launch over 10 live service games by March 2026. The company aimed to diversify its game offerings to cater to various genres and audiences, and it invested heavily in acquiring studios like Bungie, Haven Studios, and the now-defunct Firewalk Studios to bolster this initiative.

However, by 2023, Sony’s president Hiroki Totoki revealed that the company was reassessing the 12 live service games it had in development. He announced a commitment to launch only six of these by the end of the 2025 financial year, which concludes in March 2026. Totoki emphasized that while the company is not rigidly adhering to specific titles, the primary focus would remain on the quality of the games for players.

Bungie Maintains Its Course

Despite these challenges, Bungie continues to uphold the banner for Sony’s live service efforts. Destiny 2 remains active, and its upcoming project Marathon is expected to fully launch later this year. Additionally, Sony recently unveiled a new PlayStation studio named teamLFG, teasing its inaugural game, which is centered around a live service incubation project. Meanwhile, development continues on Guerrilla’s multiplayer game set in the Horizon universe.

Similar Posts

Rate this post

Leave a Comment