Nintendo Launches New Virtual Game Card Feature
Nintendo has officially released a new Virtual Game Card system with its latest update for the Switch. This new feature is particularly aimed at users who prefer to keep their game library private.
Privacy Options for Game Cards
A user on X/Twitter demonstrated that games within Nintendo’s Virtual Game Card (VGC) can now be made invisible on your Nintendo account’s acquired list. This ensures that no one can see the hidden games on your list, allowing for personal reasons to keep certain games private.
I personally experimented with this feature and managed to successfully hide titles such as Suikoden I&II HD Remaster and Mario Kart 8 Deluxe. These games remained accessible on my OLED Switch when installed or loaded but vanished from the list once I uninstalled them.
Accessing Hidden Games
To access the lineup of hidden games, you need to navigate to the “Redownload Software” section of your games list. From there, you must proceed to the “Can’t Find Software?” area and log into your Nintendo account. This is also how you would access them via the Nintendo site, where a special folder stores the hidden games behind the same “Can’t Find Software?” option.
Practical Uses and Limitations
This feature may be particularly useful for those who share their console with others and prefer to keep certain games, such as Mortal Kombat or Doom, out of reach, potentially serving as a makeshift parental control. Additionally, if you have games in your library that might raise eyebrows at social gatherings, hiding them could spare you some awkward moments.
However, the process of hiding and unloading games is somewhat cumbersome. To make hidden games playable again, they need to be unhidden and reloaded. Moreover, even when games like Suikoden I&II HD Remaster were hidden, my account still displayed that I played them, including in the Play Activity log.
Other Updates in the Latest Patch
The newest software update for the Nintendo Switch doesn’t just add the Virtual Game Card functionality. It also introduces redesigned icons, a system transfer feature in anticipation of the forthcoming Switch 2, and closes a popular loophole that allowed for game sharing. More details about these updates can be found via Nintendo’s official channels.
In conclusion, while the Virtual Game Card system adds a layer of privacy and control, it also comes with its own set of challenges and considerations that users will need to navigate.
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